DOVION.io

The Speed Build: Hit, Run, Repeat

· 3 min read · by the Dovion crew

The speed build player in Dovion doesn't win fights — they steal them. One pass, two shots, and they're already out of range before the counterattack lands. This playstyle — harassment, hit-and-run — might be the single most frustrating thing to face in the whole game, and one of the most thrilling to play. But it doesn't forgive much: with no thick hull behind you, every misjudged trajectory costs you dearly. Here's how to build and pilot a ship that lives at full sail.

Why speed is both a defensive AND an offensive stat

Speed usually gets sold as an escape tool. True, but incomplete. Being faster than your opponent gives you control over the terms of the fight: YOU decide when the exchange starts, when it ends, and at what range it happens. The slower enemy only has two options — take your hits or leave the area. Either way, you've gained something: damage, or territory.

The trade-off is well known: whatever you invest in mobility, you're not investing in resistance. A harasser hit twice in a row is a dead harasser. Your armor is simply never being where the cannonballs land.

The Skirmish path

Starting at level 5, the Goélette — the Skirmish path — is your natural starting point: it's the fast branch of the tree. At level 15, two lines carry the style forward:

Bonus style point: the small hulls of the Skirmish path can harness sirens as a sled team. On the Trirème des Sirènes, the team maxes out at 10 sirens and 5 draft whales.

The three rules of hit-and-run

  1. One pass, one goal. You go in to land your shots or your E ability, not to "see how it goes." If the target turns on you faster than expected, the pass is off — no negotiation.
  2. Always have an exit. Before engaging, scout your escape route: an island to swing around, a patch of fog, a blind spot. Players who improvise their exit end up against a coastline.
  3. Attrition works for you. Three passes that each take 20% of their health beat one heroic pass that costs you half of yours. Harassment is a metronome, not a fireworks show.

Who to avoid, who to hunt

Your favorite prey: big slow hulls with a full hold, miners locked onto their rock, already-damaged ships heading back to sell. Your nightmares: area-damage lines and traps — an Estacade dropped in your escape lane turns your exit into a wall. Facing something stronger, there's no shame in it: the art of retreat is literally your specialty.

The speed build also shines at bounty hunting: the gold marker on the minimap points you to a target worth chasing, and nobody catches a bounty faster than you do.

Also worth reading

Hoist the sails: join Dovion for free and give someone a taste of your wake.

Ready to set sail? Dovion is free to play, no download, on PC and mobile.

⚓ Play Dovion