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Turbo, Escape, Auto-Combat: The Assists That Save Runs

· 3 min read · by the Dovion crew

There are moments on Dovion where thinking is a luxury: three enemies closing in, a full hold, health draining fast. That's exactly what the game's assists are for — turbo, the escape button, and auto-combat. Used well, they save entire runs. Misunderstood, they give a false sense of safety. Let's sort it out.

Three assists, one goal

These assists share a philosophy: taking part of the management load off your hands when a situation gets too dense, so you can focus on what matters — trajectory and decision-making. They're especially present on mobile, where the touch interface offers dedicated buttons for auto-combat, escape, and turbo, positioned to be reachable with a thumb without letting go of the joysticks. The full layout is in our guide to touch controls.

On PC, the spirit is the same: emergency tools, to be pulled out when the sea starts closing in on you.

Turbo: a few meters worth a life

Turbo is a burst of acceleration — a few moments of extra speed that reshape the geometry of a situation. Its three classic uses, from best to most questionable:

  1. Breaking off a losing fight. Turbo widens the gap right when your opponent thought you were caught. Its signature use.
  2. Seizing an opportunity. Catching a fleeing target a hair's breadth from sinking, reaching a mystery barrel before a rival: turbo turns "almost" into "done."
  3. Going faster just to go faster. The impatient beginner's reflex — who then finds themself without turbo the moment they actually needed it.

Golden rule: treat your turbo like life insurance, not a spare engine.

Escape and auto-combat: delegating without giving up

The escape button helps you do what pride tends to prevent: disengaging cleanly. Having it under your thumb removes the main obstacle to survival — hesitation. As for auto-combat, it handles part of the engagement so you can keep your attention on positioning, which is invaluable in the chaos of a melee, especially on a touchscreen.

But beware the trap: these assists execute, they don't decide. The choice to fight or flee is still yours, and that choice is what makes good captains. Auto-combat will never make up for a bad engagement, and an escape button pressed too late is just a defeat button.

Fleeing smart: the terrain is your ally

Assist or not, an escape is built with geography:

And if the escape fails anyway, all isn't lost: the death clip will show you exactly where it went wrong.

In short

Turbo for emergencies, escape for clarity, auto-combat for mental load — and your own head for everything else. Go put this theory to the test: Play Dovion for free, and next time the sea closes in, you'll know exactly which button to press.

Ready to set sail? Dovion is free to play, no download, on PC and mobile.

⚓ Play Dovion