"The Siren Sled: Up to 10 Sirens and 5 Whales"
Of all Dovion's wild ideas — and there are plenty, between the sea-going football matches and lightning-slinging galleons — the siren sled might be the most poetic: harnessing sea creatures to your hull and getting pulled across the archipelago like an ancient chariot. A team that can grow to up to 10 sirens and 5 draft whales. Here's everything you need to know about this unique mechanic, reserved for small hulls.
An exclusive for small hulls
First thing to understand: the siren sled isn't for everyone. It's the small hulls on the Skirmish path that can harness sirens into a sled. The Dreadnought, the Titan cuirassé, and other giants will watch your team pass by with envy — their mass plays in a different league.
It's one more argument in the eternal debate between fast small hulls and big fortresses: choosing lightness at level 5 with the Goélette also opens the door to this spectacle.
The Trirème des Sirènes: the maximum team
The peak of this discipline belongs to one specific hull: the Trirème des Sirènes (Siren Trireme), the level-45 endpoint of the Narval line (Corsaire → Corsaire noir → Trirème des Sirènes). It's the hull that pushes the team to its absolute maximum: 10 sirens and 5 draft whales harnessed at once.
There's real design coherence here: the Narval line lives by speed — its Charge deals damage proportional to velocity at the moment of impact. A hull literally pulled by sea creatures, at the very top of the ramming branch, is the perfect image of what the line has been saying since level 15.
Sirens, those ambiguous partners
A useful reminder before you start dreaming of teams: Dovion's sirens aren't petting-zoo ponies. In the wild, they're aggressive in groups, and their cry can rally other sirens into the pack. The creature pulling your sled belongs to the same species that, in numbers, sends entire fleets fleeing.
That double nature is exactly what makes them so interesting in the game's ecosystem: a threat in open water, treasure at the lagoon's black market — selling a captured siren there earns a huge amount of XP — and a sled companion for light hulls. One creature, three fates.
Why go for the sled?
Beyond the tactical considerations, let's be honest: the siren sled is above all a statement. Crossing the archipelago with ten sirens and five whales in formation ahead of your bow is the kind of sight that becomes the legend of a match — and announces to the whole server that a Skirmish-path player has reached the end of their road.
And that's also what makes Dovion so endearing: while a lot of .io games reward progress with numbers that simply go up, here, your level 45 is something you can see, tell stories about, and leave a wake behind.
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The team is waiting for you somewhere at level 45. Play Dovion for free — and start by taming your first Goélette.